Firebase is a cross-platform real-time mobile database platform that allows coders to focus on what they do best—coding their apps—without having to worry about DevOps concerns like server infrastructure and database modeling.
If you want to code a mobile app, you need to know a programming language. But it can be hard to choose the best language (or languages) for a project. There are a lot of options out there, and in this post I’ll help you narrow them down so that you can pick the best.
In this post we’ll build a simple game from scratch. Along the way, we’ll touch on some of the most important aspects of the SpriteKit library.
Building an app used to be the domain of hardcore developers only, but with over 1,400 app templates for sale at СodeHolder, even complete beginners to coding can build an app.
Password AutoFill in iOS 11. Logging in is the first step that a user has to take when they start with an app that requires an account. This usually takes several seconds if the user remembers their credentials and is able to type them right away.
In this tutorial, I’ll continue from my previous tutorial on Realm Mobile Database for iOS where we learned about Realm Mobile Database, an on-device database alternative to Core Data. Realm has also developed an equally elegant and seamless server-side solution that syncs our data between our device and the cloud in real time.
In this post, we’ll look at advanced uses of encryption for user data in iOS apps. We’ll start with a high-level look at AES encryption, and then go on to look at some examples of how to implement AES encryption in Swift.
In this tutorial, I’ll show you how to use a powerful yet elegant on-device database solution for your iOS apps: Realm Mobile Database. An alternative to Apple Core Data or SQLite with object-relational mapping (ORM), Realm Mobile Database offers developers an easier and more natural way to store and query data.
Do you want to learn more about gamification with Unity? How about mastering Vue.js or Meteor? Our latest batch of eBooks will teach you all you need to know about these topics and more.
In this series, we’re learning how to use SpriteKit to build 2D games for iOS. In this post, we’ll learn about two important features of SpriteKit: actions and physics.
That was quite the keynote. Don’t you think? Nobody knew what to expect, due to the absence of rumors or leaks. But I think Ispeak for many Apple developers when I say that it was a great keynote.