In the days of the neighborhood Arcade and the early days of console gaming, Beat ’Em Up games were one of the most popular genres. Born from the marriage of the platformer and the Fighting Game, Beat ’Em Ups were combo-based action games where the player fought off hordes of enemies while progressing through mostly horizontal environments.

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In the last article, we started setting up combat, gave our Player a health bar, and gave our enemies the ability to attack the Player. This was a good start, but our enemies still can’t move towards the Player to attack, or walk around the Battlefield. Obviously, this isn’t going to cut it, so let’s take some time to build up our AI a bit more.

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