How to Create a Low Poly Sword in 3DS Max: Part 2

Follow this tutorial step-by-step to create a low poly sword modelthat you can use in video games, graphic design and illustration projects whilst learning3D Studio Maxquickly.

How to Create a Low Poly Sword in 3DS Max: Part 2

Some of the skills you’ll learn in this tutorial include creating basic 3D shapes, modelling techniques and preparing topology for texturing.

How to Create a Low Poly Sword in 3DS Max: Part 2

In the first part of the two-part tutorial, I showed you how to:

  • Model the Handle of the Sword
  • Model the Hand Guard of the Sword
  • Model the Blade of the Sword

In this, the second part of the the tutorial series, I’ll show you how to:

  • Unwrap the UVs
  • Create a UV Map
  • Create a Texture Map in Photoshop

05.UVW Remove

Step 1

In this section of the tutorial I’ll go through how to prepare the model so that I can unwrap it. BothUVW RemoveandReset Xformmust be performed before attempting to unwrap any of the sword parts.

Ensure you have selected the sword part that you want to unwrap (blade, handle, hand guard etc.). The object must now be converted into an editable mesh. To do thisRight Clickon the object and selectConvert to Editable Mesh.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 2

Then go to theUtilities Tab and click on theMore button. Scroll down the menu and selectUVW Remove.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 3

Click on theUVW button that appears underParametersto apply this to the selected object.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 4

OnceUVW Removehas been applied,Right Clickon the object and selectConvert to Editable Poly.

How to Create a Low Poly Sword in 3DS Max: Part 2

06.Reset XForm

Step 1

Ensure that you’ve selected the sword part that you want to unwrap (blade, handle, hand guard etc.). Go to theUtilities Taband click on theReset XFormbutton and then click on theReset Selectedbutton.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 2

Click on theModify Taband right click onXForm> Collapse All to apply this to your object.

How to Create a Low Poly Sword in 3DS Max: Part 2

07.Unwrapping the Blade

Step 1

To begin unwrapping the blade, ensure you’ve selected it and ensure you’ve followed both sections five and six of this tutorial—UVW Remove and Reset XForm.

To make the next step easier ensure that you’re viewing the blade from the side view.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 2

Delete one half of the blade using theVertex Selectiontool.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 3

Make sure that the blade is aneditable poly by right clicking on it and then selectingConvert to Editable Poly.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 4

Go to theModifier Listdrop down menu and selectUnwrap UVW.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 5

In the Modify Tabunder theEdit UVssection selectOpen UV Editor.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 6

The Edit UVSs window appears. Use theMove Tooland theScale Tool located inthe top right of the window to move the object within the square. Once the object is within the square, click on theReset Peelbutton.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 7

After clicking on the Reset Peelbutton, use theMove Toolto move the blade inside the border of the square.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 8

Use the tools on the top left of the Edit UVWs window(Move, Rotate, Scale) and place it on the right side of the square within the border.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 9

Close the Edit UVWs window. Ensure the blade is selected and go to theModify tab.Right Clickon the Unwrap Modifier and selectCollapse All.

If it becomes an Editable Mesh, convert it into anEditable Poly.Secondary Click > Convert to Editable Poly.

How to Create a Low Poly Sword in 3DS Max: Part 2

08.Duplicate the Blade UVs

Step 1

Use theEdge Selection Tooland select one of the outer most edges of the blade.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 2

In theModifier List, scroll down and selectSymmetry.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 3

Under theParameterssection, select the following:

  • Mirror Axis:Y
  • Flip

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 4

Once the parameters have been selected, your blade should be whole again.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 5

Convert the blade back into an Editable Poly by selecting the blade withSecondaryClick > Convert to Editable Poly.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 6

To check that the UVWs have been duplicated correctly, apply theUnwrap UVWmodifier on the blade again by selecting it from the Modifier List.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 7

Move the UVWs in the Edit UVWs window to ensure that the blade shapes sit on top of each other nicely.

How to Create a Low Poly Sword in 3DS Max: Part 2

09.Unwrapping the Hand Guard

Step 1

Select the hand guard. The aim of this section is to remove half of each shape, so that they can be mirrored and so that they take up less space on the UVW Map.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 2

Select the middle tube shape and using theVertex Selectiontool, select and delete half of the shape.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 3

Select the middle shape and using theVertex Selectiontool, select and delete half of the shape.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 4

Repeat the same process for the horns. However I’ll only need one half as this will be duplicate four times because we only need one half for the texture map.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 5

Select all the hand guard shapes and selectUnwrap UVWfrom the Modifier List.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 6

Using the same process as what was done for the blade,Reset Peeland arrange the shapes within the square. Ensure all the objects are attached to one another.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 7

Convert the shapes back into an Editable Poly by selecting the blade and goingRight Click > Convert to Editable Poly. Using the same process as what was done with the blade, use theSymmetrymodifier to make the hand guard whole again.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 8

Ensure that the symmetry modifier gives you the correct results by choosing the right parameters. You can also applyUnwrap UVWmodifier again to check the UVWs are placed on top of each other like the blade.

How to Create a Low Poly Sword in 3DS Max: Part 2

10.Unwrapping the Handle

Step 1

Select the middle section of the handle.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 2

Using theVertex Selectiontool, delete half of the handle.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 3

Repeat the same steps as above to remove half of the handle for all the objects.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 4

Ensure all the objects are attached to each other and apply theUnwrap UVWmodifier.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 5

Using the same process as what was done for the blade and the hand guard,Reset Peeland arrange the shapes within the square.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 6

Convert the shapes back into an Editable Poly by selecting the blade and goingSecondaryClick > Convert to Editable Poly.

Using the same process as what was done with the blade and hand guard, use theSymmetrymodifier to make the handle whole again.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 7

Ensure the symmetry modifier gives you the correct results by choosing the right parameters. You can also applyUnwrap UVWmodifier again to check the UVWs are placed on top of each other like the blade.

How to Create a Low Poly Sword in 3DS Max: Part 2

11.Render UVW Map

Step 1

Attach all the objects together withSecondaryClick > Attach, then apply theUnwrap UVWmodifier.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 2

Open the UV Editor and ensure all the shapes are arranged within the square and are not overlapping each other. You can still edit them at this stage using the Move, Scale or Rotate tool.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 3

Once you are happy with the arrangement of the UVs go toTools > Render UVW Template.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 4

Select the dimensions you would like to render the UV Map to and then click the Render UV Template button.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 5

Once the map has been generated, save it to a location using the save button on the top left hand corner of the window.

How to Create a Low Poly Sword in 3DS Max: Part 2

12.Create Texture Map

Step 1

Import the UV map into Photoshop and create a new background layer below the UVs.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 2

You can make the UVs easier to see by changing the colour of the lines. To do this, right click on the UV layer and selectBlending Options.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 3

SelectColour Overlayand choose a white colour.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 4

Create a new layer underneath the UVs and create a colour map so that you can select the shapes efficiently.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 5

Using the UVs and the colour map, create a new layer and create some base colours for the blade.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 6

On a separate layer, create some base colours for the handle.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 7

You can create a new layer on top of your base colours to create some details to the sword. You can add some highlights, cracks and battle damage to make it look more interesting.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 8

Once you are happy with the results, save your Texture Map as an image file.

How to Create a Low Poly Sword in 3DS Max: Part 2

13.Apply the Texture Map

Step 1

Ensure you have the sword selected and then click on theMaterial Editorbutton on the top menu bar.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 2

Once the Material Editor window appears go toMode > Compact Material Editor.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 3

Select one of the spheres that you want the texture map to appear on and then click on the empty box next toDiffuse.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 4

Scroll up to the top of the Material/Map Browser and selectBitmap.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 5

Select the Texture Map image that was created in Adobe Photoshop.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 6

Ensure the sword model is selected and then click onAssign Material to Selection and then click onShow Shaded Material in Viewport.

How to Create a Low Poly Sword in 3DS Max: Part 2

Step 7

This should apply the texture map to the 3D Sword Model.

How to Create a Low Poly Sword in 3DS Max: Part 2

Conclusion

And with that, the 3D Low Poly Sword is complete. Feel free to share the own creations below. Explore different objects, shapes and colours to find out what works best for your model.

You can also render the model and export it toAdobe Photoshopto create an image for your portfolio.

How to Create a Low Poly Sword in 3DS Max: Part 2