Unity 3D is one of the most popular open-source game engines available today. Along with an easy-to-use interface, it allows you to importfiles from most major designing programs, such asMaya (.mb or .ma), Cinema 3D (.c4d, .c3d), Studio Max (.max), and Blender (fbx.).
In this tutorial, you’ll learn how to use Physi.js to add game physics to a 3D scene created using Three.js. We’ll create a simple game in which we drive a cart around collecting items, using basic physics shapes and physics constraints.
In this tutorial you’ll learn how to create moving platforms and make sure that objects that are riding them will preserve their relative position. We’ll also handle the case of being crushed between a platform and the ground.
In the first part of the series, we explored the different coordinate systems for hexagonal tile-based games with the help of a hexagonal Tetris game. One thing you may have noticed is that we are still relying on the offset coordinates for drawing the level onto the screen using the
The basic hexagonal tile-based approach explained in the hexagonal minesweeper tutorial gets the work done but is not very efficient. It uses direct conversion from the two-dimensional array-based level data and the screen coordinates, which makes it unnecessarily complicated to determine tapped tiles.
Welcome to the final entry in our series exploring the creative software we have at our disposal outside the familiar world of Adobe. In this article we’ll be going over some awesome alternatives to Animate CC, formerly known as Flash.
Pixel art is often viewed as just a retro style of graphics made for the purpose of nostalgia; a throwback to the early days of video games. However to me, and many other lovers of pixel art, it’s the precision, intricacy and aesthetic born of meticulously placing each pixel onto a miniature stage that truly makes it a wonderful and fascinating art form–one that belongs just as much today as it did yesteryear. Outstanding pixel artists often remind me of artisans who create tiny ships in tiny bottles; achieving a lot with a little is always impressive.
The demo shows the end result of the slope implementation. Use WASD to move the character. Right mouse button creates a tile. You can use the scroll wheel or the arrow keys to select a tile you want to place. The sliders change the size of the player’s character.