One of the main activities of humankind is telling stories. We all tell stories.
There are a lot of digital storefronts available, each with their own unique benefits. Some work well with certain types of games and engines, while others might not.
Welcome to video on ThemeKeeper Elements!
Action games with weapons in them often utilize some form of reloading mechanic, which is a wonderful built-in game design element. It adds a lot of immediate choice for the player, it makes any encounter much more interesting, and it’s easily accepted as an “authentic” mechanic.
In this article, I will show you how to make a game object move in five minutes or less using the PlayMaker add-on for Unity, with no code.
Follow this tutorial step-by-step to create a low poly sword modelthat you can use in video games, graphic design and illustration projects whilst learning3D Studio Maxquickly.
Creating organic shapes like trees can be an interesting side project for potential game developers. You can use the same logic to create levels or other complicated logic structures. In this tutorial, we will be creating 2D tree shapes in Unity using two different approaches: Fractal and L-System.
For many starting indie devs, code optimization becomes almost a second thought. It gets passed over in favor of engines or frameworks, or can be considered a more ‘advanced’ technique out of their reach. However, there are optimization methods that can utilized in more basic ways, allowing your code to operate more efficiently and on more systems. Let’s take a look at some basic code optimization to get you started.
If you strike up a conversation with an RPG fan, it won’t take long to hear a rant about randomized results and loot—and how frustrating they can be. Many gamers have made this irritation known, and while some developers have been creating innovative solutions, many are still forcing us through infuriating tests of perseverance.
Depth sorting can be explained in simple terms as a way of figuring out which element is nearer to the camera and which is farther away, thereby determining the order in which they need to be arranged in order to convey the right depth in the scene.
In this tutorial, I will show you how to create a virtual reality game using Unity 3D. Virtual reality games are popular, fun, and can take your game development skills to another level, so let’s dive in!
What’s in a name? More than you’d think. Whether you’ve been working on your game for a long time or you’re just entering the planning stages, at some point you’re going to need a name. The title of a video game pushes the boundaries of our imaginations and causes us to recall memories.
Follow this tutorial step-by-step to create a low poly tree model that you can use in video games, graphic design and illustration projects whilst learningCinema 4D quickly.
In this tutorial, we will be converting a conventional 2D tile-based Sokoban game into isometric and hexagonal views. If you are new to isometric or hexagonal games, it may be overwhelming at first to try following through both of them at the same time. In that case, I recommend choosing isometric first and then coming back at a later stage for the hexagonal version.