The multiprocessing package supports spawning processes using an API similar to the threading module. It also offers both local and remote concurrency. This tutorial will discuss multiprocessing in Python and how to use multiprocessing to communicate between processes and perform synchronization between processes, as well as logging.
Mocking is a library for testing in Python. It allows you to replace parts of your system under test with mock objects and make assertions about how they have been used. This tutorial will discuss in detail what mocking is and how to use it in Python applications.
Remember when you saw that low-quality image and felt a bit disappointed? It wasn’t clear enough, and the details were a bit fuzzy. What if you could enhance that image to a better version? Wouldn’t that be great? Fortunately, there’s a way to do that, using Python!
One of the ways to relieve strain on a server is by caching data. This is done by caching data after it has been processed and then serving it from the cache the next time it is requested. This tutorial will give a detailed discussion of Redis, explaining how to install Redis and cache data in Python applications.
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Python provides several ways to download files from the internet. This can be done over HTTP using the urllib package or the requests library. This tutorial will discuss how to use these libraries to download files from URLs using Python.
This is part three of a five-part series of tutorials about making games with Python 3 and Pygame. In part two, we covered the
TextObject class used to render text on the screen, created the main window, and learned how to draw objects like bricks, the ball, and the paddle.
Edge detection is an essential image analysis technique when someone is interested in recognizing objects by their outlines, and is also considered an essential step in recovering information from images.
This is part two of a five-part series of tutorials about making games with Python 3 and Pygame. In part one, I introduced the series, covered the basics of game programming, introduced Pygame, and examined the game architecture.
This is part five of a five-part series of tutorials about making games with Python 3 and PyGame. In part four we detected collisions, responded to the ball hitting various game objects, and created a game menu with custom buttons.
This is part four of a five-part series of tutorials about making games with Python 3 and Pygame. In part three, we dove into the heart of Breakout and learned how to handle events, met the main Breakout class, and saw how to move the different game objects.