It is very important in a game that you detect collisions properly. Nobody is going to play a game where things start exploding even when they are many pixels apart. Besides the graphics and sounds, this is one more thing that you should try to keep as accurate as possible.

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In all the Crafty tutorials up to this point, you have been using square or rectangular boxes to understand different concepts like animation and keyboard or touch events. While this is a great way to quickly learn more about the library, you will most probably like to use images in your actual games.

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