In this tutorial, I will try to introduce the interesting world of hexagonal tile-based games using the easiest of approaches. You will learn how to convert a two-dimensional array data to a corresponding hexagonal level layout on screen and vice versa. Using the information gained, we will be creating a hexagonal minesweeper game in two different hexagonal layouts.

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Unity is a multi-platform game engine developed by Unity Technologies and is used to create video games and applications for a multitude of devices (PC, consoles, mobile devices, and even websites). Unity’s core advantages are its robustness and portability; Unity targets several known APIs such as Direct3D, OpenGL, OpenGL ES, and the recent Vulkan.

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Hello, Augmented Reality traveller! In this post, I’ll show you some cool features of Vuforia that make it possible to create engaging AR apps. We’ll take a look at Cube and Cylinder Targets, Smart Terrain, VuMarks, and more. We won’t dive deep into any of those subjects, but I’ll try to cover enough to get you started.

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SpriteKit is Apple’s 2D game engine—a rendering engine built on top of OpenGL. It was introduced with iOS 7, and each subsequent release has brought great additions to the framework. With the use of textured sprites, a built-in physics engine, and the very powerful SKAction class, you can very quickly build functional 2D games.

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PlayCanvas makes it really easy to build WebGL-powered, 3D interactive content for the web. It’s all JavaScript, so it runs natively in the browser without any plugins. It’s a pretty young engine that’s only been around since 2014, but it’s been quickly gaining traction with names like Disney, King and Miniclip using it to develop games.

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