Ionic 3 is the latest version of the popular HTML5 mobile app development framework targeted at building hybrid mobile apps.
In the first part of the tutorial series, you created the user interface and navigation for the task manager app. In this tutorial, you’ll see how to implement the functionality for the Ionic task manager app to add and list tasks.
In this post we’ll take a look at Ionic pages. I’ll show you how to edit content inside your app as well as how to create additional app pages and set up navigation.
So you’ve heard about Ionic and you’re wondering how to get started? In this tutorial you will learn how to set up an Ionic development environment on your computer, as well as how to create an Ionic project.
Are you interested in coding mobile apps but don’t have the specialized knowledge or experience in programming and developing iOS and Android apps? Well, let me introduce you to the Ionic framework, which lets you write an app once and publish it to any mobile platform.
How would you like to build mobile apps with an easy drag-and-drop interface? In our new short course, Easy Mobile Apps With Ionic Creator, you’ll learn exactly how to do that.
One of Ionic’s strengths is in the services that it offers on top of the framework. This includes services for authenticating users of your app, push notifications, and analytics. In this series, we’re learning about those services by creating apps which make use of them.
In this tutorial, you’re going to learn about Ionic Push, an Ionic service which makes it easy to send push notifications to your users.
One of Ionic’s strengths is in the services that it offers on top of the framework. This includes services for authenticating users of your app, push notifications, and analytics. In this series, we’ll be learning about those three services by creating an app which uses each of them.
As a prudent developer, you might be wary of creating hybrid applications that depend on Android’s native APIs. A few years ago, I was too, what with Android having so many version-specific and device-specific quirks.