In the ShatterIt feature window, set the values of Shatter Style to Local, Num Centers to 1 and then click on Shatter It! button.
A volumetric spherical particle emitter icon gets created on the grid as shown in the following image.
Go to Create > Volume Primitives > Cone and create a cone in the perspective viewport.
With the torus selected, set the value of Radius to 3 at 1st frame and click on Set Key option. At 30th frame, set the value to 12 and click on Set Key option.
Go to fluidShape1 attribute and set the value of Base Resolution to 50. You can change this value to 150 just before rendering for the final output.
I hope you’ve enjoyed the tutorial. In the next part of the series, I’ll show you how to create smoky fire using fluid dynamics in Maya.
Open Maya. Import Rocket.mb file which has been supplied with the tutorial.
Press F11 key to jump in the face selection mode. Select all faces of the cylinder except the top faces and delete them.
In the next part of the tutorial, I’ll show you how to create flamethrower simulation in Maya.
In the next tutorial, I’ll demonstrate some more exciting tips and tricks of Dynamics in Maya.
Keep the Width and Height values of the plane as 1 and 25 respectively. Set the values of Subdivisions Width to 2 and Subdivisions Height to 40.
Jump in Polygon mode and go to Create > Polygon Primitives > Cylinder.