Open Maya. Import Rocket.mb file which has been supplied with the tutorial.
Press F11 key to jump in the face selection mode. Select all faces of the cylinder except the top faces and delete them.
In the next part of the tutorial, I’ll show you how to create flamethrower simulation in Maya.
I hope you must have enjoyed the series. You can follow all parts of the series and apply the learned techniques on your any character. I wish you a happy character animation journey.
In the next tutorial, I’ll demonstrate some more exciting tips and tricks of Dynamics in Maya.
Keep the Width and Height values of the plane as 1 and 25 respectively. Set the values of Subdivisions Width to 2 and Subdivisions Height to 40.
Creating Basic Walk Animation. Step 1. Open 3ds Max. Open the file which was saved in the last part of the tutorial.
OpenMaya. Open the file which was saved in the last part of the tutorial.
Start Maya and open the file which was saved in the last part of the tutorial.
Jump in Polygon mode and go to Create > Polygon Primitives > Cylinder.
Open Maya. Open the file which was saved in the last part of the tutorial.