Creating a Magnum Mecha Character in Maya: Part 7

Open Maya. Open the file that was saved in the last part of the tutorial.

Creating a Magnum Mecha Character in Maya: Part 7

Step 2

Create a surface plane on the perspective grid as shown in the following image.

Step 3

Increase the values of Patches U and Patches V to 18.

Step 4

Jump in the control vertex selection mode and edit the shape of the plane as shown in the following image.

Step 5

Go to Create > Cameras and then select Camera tool to create a camera.

Step 6

With the camera selected, go to Panels menu in the panel menu bar and then select Look Through Selected command as shown in the following image.

Step 7

Rename the camera as My_Shot_Cam.

2. Setting up Arnold Render

Step 1

Go to Arnold > Arnold Render View to open the Arnold Render buffer view.

Step 2

The render view looks dark, because there is no light in the scene. So you need to create the light.

3. Creating Sky Dome

Step 1

Go to Arnold > Lights > Skydome Light as shown in the following image.

Step 2

Render the scene once. You need to improve the lighting set up to get the perfect rendered frame.

Step 3

In the Skydome Light attributes, click on the colour checker button to import the HDRI image file.

Step 4

In the Create Render Node window, click on File button as shown in the following image.

Step 5

In the Open window, select the desired HDRI file and then click on Open button.

Step 6

Render the frame. you will see a slight different ambiance of the lighting environment. Still, you need to play with several properties of lighting to get the desired result.

Step 7

Turn on Use Color Temperature check box with the values of Temperature as 7500, Exposure as 2 and Samples as 4 as shown in the following image.

Step 8

Now render the frame. You will see some better result of lighting as shown in the following image.

4. Creating Background Material

Step 1

With the background surface mesh selected, make a right click and select Assign New Material option in the fly out menu.

Step 2

In the Assign New Material window, select Arnold followed by aiStandared material shader.

Step 3

In the aiStanderard material attributes settings, change the colour of Diffuse to brown dark and values of Specular to 0.015 and Reflection Weight to 0.070 respectively.

Step 4

In the rendered frame, you can see the reflection in the floor which you can change anytime if you want.

5. Creating Body Paint Material

Step 1

With the indicated body parts selected, apply aiStanderard material as well.

Step 2

In the aiStandard material attributes, change the Color to light green and the values of Diffuse Weight to 0.747, Specular Weight to 0.040 and Roughness to 0.300.

Step 3

You can see the rendered frame in a bit different colour.

Step 4

With the indicated ball mesh selected, apply aiStanderard material and rename it according to it.

Step 5

In the aiStandard material attributes setting panel, change the colour to dark brown with  Diffuse Weight value as 1.00, Specular Weight value as 0.090 and Roughness value as 0.445.

Step 6

You can see the rendered frame as shown below. You can always change the colour of the mesh as per your need.

Creating a Magnum Mecha Character in Maya: Part 7

Step 7

With the indicated head light mesh selected, apply the same material as well.

Creating a Magnum Mecha Character in Maya: Part 7

Step 8

This time, change the colour to dark red with the values of Diffuse Weight as 1.00, Specular Weight as 0.145 and Roughness as 0.125.

Creating a Magnum Mecha Character in Maya: Part 7

Step 9

Rename the material as Head_Light.

Creating a Magnum Mecha Character in Maya: Part 7

Step 10

With the knee ball mesh selected, go to Show > Isolate Select > View Select or press Ctrl-1 key.

Creating a Magnum Mecha Character in Maya: Part 7

Step 11

In the face selection mode, select the faces where you want to apply the different kind of material. With the faces selected, go to Edit Mesh > Extract and click on the option box.

Creating a Magnum Mecha Character in Maya: Part 7

Step 12

In the Extract Options window, turn off Separate extracted faces option and then click on Extract button to apply the Extract command.

Creating a Magnum Mecha Character in Maya: Part 7

Step 13

With the same faces selected once again, make a right mouse click and go to Assign Existing Material > aiStandard _Paint.

Creating a Magnum Mecha Character in Maya: Part 7

Step 14

With the indicated face patches selected, make a secondary mouse click and go to Assign Existing Material > aiStandard _Paint.

Creating a Magnum Mecha Character in Maya: Part 7

Step 15

In this way, you’ve applied two different materials on the mesh. With the leg mesh selected, go to Edit Mesh > Extract command.

Creating a Magnum Mecha Character in Maya: Part 7

Step 16

Apply aiStandard material on the selected mesh as you did before.

Creating a Magnum Mecha Character in Maya: Part 7

Step 17

Rename this material as Steel_Metal. In the Attribute Editor, change the colour to black with the values of Diffuse Weight to 0.00, Specular Weight to 1.000 and Roughness to 0.300.

Creating a Magnum Mecha Character in Maya: Part 7

Step 18

With the rest part of the mesh selected, make a right mouse click and go to Assign Existing Material > aiStandard _black_metal as shown in the following image.

Creating a Magnum Mecha Character in Maya: Part 7

Step 19

In this way, you have applied two different materials on the leg mesh as shown in the following image.

Creating a Magnum Mecha Character in Maya: Part 7

Step 20

You can see the rendered frame as shown in the following image.

Creating a Magnum Mecha Character in Maya: Part 7

Step 21

Following the same way, apply the same material to the thigh balls too.

Creating a Magnum Mecha Character in Maya: Part 7

Step 22

Following the same way, apply the same material to the upper area and both hand elements as shown in the following image.

Creating a Magnum Mecha Character in Maya: Part 7

Step 23

In the same way, apply the same material to the head and neck elements also.

Creating a Magnum Mecha Character in Maya: Part 7

Step 24

All materials for robo body parts are completed.

Creating a Magnum Mecha Character in Maya: Part 7

Step 25

If you want to change the colour of the body material, you can do so by changing the Color value as shown in the following image.

Creating a Magnum Mecha Character in Maya: Part 7

6. Setting of Final Render

Step 1

Open Render Settings window by clicking on the render tab button as shown in the following image.

Creating a Magnum Mecha Character in Maya: Part 7

Step 2

In the Render Settings window, click on Common tab. Select HD_1080 preset with the Width as 1920 and Height as 1080.

Creating a Magnum Mecha Character in Maya: Part 7

Step 3

In the Arnold Renderer tab, change the values of Camera(AA) to 8, Diffuse to 2 and Glossy to 2 to enhance the render quality.

Creating a Magnum Mecha Character in Maya: Part 7

Step 4

In the Ray Depth settings, change the values of Total to 10, Diffuse to 4, Glossy to 4, Reflection to 4 and Refraction to 2 for the best rendered image.

Creating a Magnum Mecha Character in Maya: Part 7

Step 5

Go to Arnold > Arnold Render View to render the final image.

Creating a Magnum Mecha Character in Maya: Part 7

Step 6

You can see the three variants of the rendered image in three different materials for your reference.

Creating a Magnum Mecha Character in Maya: Part 7